- Information Technology
At the zoo
Length of workshop 1 hr 15 mins
Do your students love building with bricks?
Students will explore the problems faced by tigers in Nepal and what Chester Zoo is doing to help them. Once the situation is understood, students will then become budding movie directors, collaborating to create a story about Tiger conservation before working in small groups to film different scenes of their story in stop-motion animation.
Our Conservation Animation workshop provides a unique opportunity for students to mix knowledge of animals and conservation with creative skills, allowing for literacy and ICT development.
Age group: Key Stage 2 (Recommended: Years 3-6)
Duration: 1 hour 15 minutes
Capacity: 30 pupils
Learning Space: Sumba Schoolroom in Islands
Key Stage 2
Living things & their habitats:
- Recognise that living things can be grouped in a variety of ways
- Recognise that environments can change and that this can sometimes pose dangers to living things.
Animals (including humans):
- Construct and interpret a variety of food chains, identifying producers, predators and prey.
- Human geography, including: types of settlement and land use, economic activity including trade links, and the distribution of natural resources including energy, food, minerals and water
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
- In narratives, creating settings, characters and plot